It was discussed in the last post how you create spells and how you cast spells and also what is needed from you in order to do so. In this post I will explain and discuss how you manage and maintain spells and also the practical skills needed for casting spells.
First, though, I think it is needed to explain what was discussed in the comments in the next post.
Spells on the fly – Imagination Vs Reality
In the imaginary world of Seventh spells are created on the fly by simply willing what it is you imagine into physical existence. Now, as we are in the real world (the matrix?) we can exploit the practical dilemmas that comes with always imagining spells when playing the game. So, I will create spells in advance that anyone can use while playing the game. More than that anyone else who has the interest can create new spells, provided the spell creation guidelines are followed. It is then up to the person who plays to imagine that the character is imagining that particular spell.
You could also, for example, whenever a character imagines a spell file it in a database and anyone else can use it in the future. This happens outside the game, of course.
Spells on the fly – Spontaneity vs Memory
Memory is a Major Faculty in Seventh and it represent the same memory that we talk about in the real world. The memory in the game will allow you to not only memorise trivial or important knowledge but also to memorise particular spells. How many spells exactly is to be decided later.
When you have memorised a spell you not only remember the abstract parts of the imagination, you also memorise the sensory connections and the particular formulas used to create that spell. This means that when you cast memorised spells, you do not have to roll a Clairvoyance Check (sensing the source of your imagination) and not an Intelligence Check (understanding the imagination and how it can be materialised). Instead you only have to roll a Will Check to see if you can will it from memory into physical existence.
Another way to memorise spells is of course to write them down. The all classical Spell Book will, then, naturally take place in this universe as well. Spells written down does not, however, serve as such a quick reference as the spells explicitly memorised in your memory does. To explain why this is we just have to compare how it is to remember the experience of something to the time it takes to read about that experience. Remembering the experience is more or less instant where as reading about it takes much longer time.
Spells in a spell book, then, is only for future reference should you not want to imagine a new spell at any moment.