I have a wish to implement Special Traits from Heritage or Experience. I guess most of us are mostly familiar with this concept through brirth signs. This is what I mean but not what I call it. In any case, I would like to share some ideas and would like to have some critique on them. Here goes the first one:
Category: Birth Blessings and Curses
Name: Brittle agonising voice of the dying witch
When your mother gave birth to you, a slow and painfully agonising death fell upon her. She was a powerful witch who in an attempt to recieve some final additional powers sold her soul for the great gift of bearing a child. A child that would withhold supreme primal powers. But with the great power a curse was also layed upon you.
You have been cursed with an annoying and painful voice that cuts like a rusted nife into the ears of the listeners. You have problems maintaining people you talk to and most often they find an excuse to leave you.
Negative Effects – Minus 10 to all socialisation skills that involves talking.
Positive Effects – Your primal powers are increased equal to your Instinct and your Divided Attention is increased by 1.
Positive Effects – You get a bonus to Intimidation checks.
What is this for? It is an attempt to go outside the pure numerical statistics, to give the character an additional touch of uniqueness. It is also in order to make it possible when creating a character to get a big benefit but at the same time a big disadvantage. This would lend to a more diverse gameplay where you are more or less forced to act and react on the consequences of your choices you took when creating your character.
This is only an idea, not an implementation, critique and questions are welcome from all angles.